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Old 05-16-2021, 10:10 PM   #2
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Re: Shapeshifting cost too high by RAW trying to think it out

If you're basing your analysis on comparing the CP efficiency of Powers against a character using GURPS Magic to do the same thing you're going to repeatedly run into the same problem: Powers cost way way more then GURPS Magic. They aren't balanced against eachother at all. Point for point the Magic user will always have more options for fewer points available to them relative to the powers user. Usually the powers user will have less restricted access to the abilities because of not having long cast times or FP costs, but if give people powers with preparation require or costs fatigue on a regular basis you'll find that magic simply outclasses them all the time.

That said, I find that powers, including shapeshifting, are decently balanced against eachother as long as you don't allow super munchkiny builds. So, imo, the solution to the point differential is to not use Magic and Powers in the same game, or to just give the powers characters more points, or for everyone at the table to be on the same page about how the Magic character is going to have more options.

But 1/3 cost for the added template doesn't seem like a bad compromise to me for shapeshifting.
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