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Old 12-24-2019, 08:58 AM   #6
zoncxs
 
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Join Date: Oct 2010
Location: earth....I think.
Default Re: How to build an ability that shuts down your power if used.

Quote:
Originally Posted by Plane View Post
B61 "Alternative Attacks" was the basis for AA... restrictions being

1) cannot use them simultaneously
2) can't be combined with Link (which is really just a natural consequence of previous )
3) critical failure or malfunction disabling one disables all
4) if most expensive is drained/neutralized, cheaper ones won't work either
I don't see a mention of Limited Use.

Powers 11 lists "three drawbacks" for Alternative Abilities". Were you thinking that it was the 2nd point or the 3rd which might apply to Limited Use?
I never mentioned Limited Use.


Takes Recharge Basic pg. 115

"Your ability requires “recharging”
after each use. It is unavailable during
the recharge period..."


Alternative Abilities Powers pg. 11

"3. Using an ability that can’t be activated again until its duration
expires (e.g., Neutralize with the Power Theft enhancement, or almost
anything with the Ranged enhancement) means that none of the abilities
are available for the duration."

Stands to reason that when an ability with "Takes Recharge" is part of a A.A. group, then when it is used you can not use any other ability in that group until it is recharged. If all abilities in that A.A. group has takes recharge then when ever you use one you have to wait till it is recharged to use it again or switch to another ability (I would allow PCs to switch to a different ability while it is recharging but add an additional turn of "charging").

Is that more clear for you?
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