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Old 08-07-2020, 08:49 PM   #3
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: Formulas for speeding up repetitive rolls

Pyramid #3/65 has the This One Goes To Eleven article, long story short you can treat the skill roll as always rolling 11 a lot of the time without breaking the game, it just switches things to bonus stacking rather than hoping the dice are in your favor.

I use this anytime you can just reroll or take extra time, which covers a lot of out of combat situations.

So you could assume the physician always rolls 11 and go from there.
GURPS Fanzine The Path of Cunning is worth a read.
Tyneras is offline   Reply With Quote