Quote:
Originally Posted by Ultraviolet
Greetings
Any good hacks from TG? That book has mechanics to cover a lot of stuff. A Beat is not a Grapple, but still...
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It's not a persistent grapple, but it's definitely controlling the other guy's weapon/shield with force. It's just a short sharp force instead of steady pressure.
The shorter book Fantastic Dungeon Grappling has two concepts that might serve here:
Shield/Weapon Bind: a grapple using the weapon that the foe can reduce control to zero by backing up out of range. So as long as foe is in range, you can lock blades, push with your shield, and otherwise "control" the foe. If they back up and decline engagement? They can do this.
Disarm. Attack the foe's weapon, roll "damage" (could be control, could be actual, they're on the same ST-based scale so who cares) and if the "damage" exceeds a certain threshold, foe's weapon is Unready. If it exceeds another threshold, it's knocked away.