Quote:
Originally Posted by Gudiomen
Reliable +10 would allow an unmodified instant use of Warp, at +50%. However, Reliable would also help when not using it so fast, which I don't want to be an option and thus irrelevant. I don't want it to affect range either, as it'll be severely limited and when greater distances are attempted I still want to penalty to apply. So it's only good for allowing instant jumps.
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You could always apply an Accesibility limitation to Reliable. Something like Negates Time Penalties Only (-20%) or Only to Negate Instant Use Penalty (-20%).
I'd not give a higher cost reduction than -20% for Instant Use over Time Penalties, because I really don't see any reason to take a longer time if you can take a shorter time.
As for your original question, I've got no real answer for you. I'd probably just make it cost +50% since that's how much it'd cost to negate the instant use penalty, and that's just about how long it takes you to use it.