View Single Post
Old 04-06-2021, 10:06 PM   #7
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Exotic weapons requiring Thrown Weapons skill

TLDR: Bola and Net are the only problems. And I agree with making it take a turn to prep these. And I think Henry's idea is brilliant and made other suggestions to it, see below.


Years ago the bola became a must have weapon for the group I was playing with. One or two characters with the bola, as you noted could quickly disable several foes. It took some of the fun out of the game and we all agreed to ban them. Afterwards, no one then took the net, so maybe we were already to move on. But I'd expect it would be nearly as bad (bola at 1 ST lower requirement vs the net and a 2 turn knock down is worse).

Eventually you will hit additional situations with the bola/net weapons:

- what about multi-hex foes? Do these weapons work against dragons, giants, lions?

- even if it is a one hex creature: what about beasts that are very strong? does a bola bring down a bear? The Trip spell has a ST 30+ limitation.


So, I agree with the bola and net requiring a turn to prepare. If you still feel it is overpowered I love Henry's idea. It still allows this weapon to be highly effect as an ambush weapon. Henry wrote, "I give the targets of all of the entangling weapons a DX roll to dodge them (making these weapons exactly as effective as a shield rush), but only if they can see the attack." If that is too much, then make it a 4/DX save; or they only get the save when not engaged & facing you. Let me know if you try this/these and how it goes.


Now I am just going to ramble on:

As far as other THROWN weapons I have seen that also made me cringe is the Spear Thrower with Javelins. But really this is not nearly as bad as Bola/Net. The Spear Thrower with Javelins results in a 1+1 damage output from a ST 9 fighter and has missile weapon accuracy. That is 2 points more than the short bow. But it cannot be fired twice a turn and historically javelin throwers were a common war weapon. Also, the thrower is limited to only a couple javelins on his belt. So, I have no problems with this (nor with the two handed spear being thrown).

The boomerang got fixed with Legacy (it used to do more damage!). Yes it does a bit more damage than a longbow, but it is limited to two on the belt and one in hand. This sometimes deters them from being used when the target is when you cannot get to retrieve the item. And definitely leave him with only 3 shots.

The throwing stars biggest problem was the old halfling rules getting DX throwing bonus. That was fixed and not specific to stars. These fighters tend to throw handfuls of stars at unarmored foes or aimed single star at armored foes. Just remember the aimed shots can only be done at 3 hex range or less. I have played with a GM that insisted that there is a minimum damage of 1. If this is how you play, then these stars then become unbalanced in taking down unarmored foes.

Enjoy.
Axly Suregrip is offline   Reply With Quote