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Old 04-06-2021, 05:14 PM   #4
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Exotic weapons requiring Thrown Weapons skill

The save throw would certainly make it a weaker weapon, perhaps too weak. I haven't seen a shield rush in real play in a long time.

I can't change the weapon radically like that, because a very experienced character uses bolas a lot. I don't want the probability of a successful throw to be halved or worse (or better on low DX characters, of course).

To be fair, my house rule sort of halves it as well, in terms of turns per throw rather than a save roll, but that's predictable and does not waste a shot (thereby losing the bola). He still gets the joy of downing one character (depending on his to-hit roll) at the beginning of the battle, so it's still a substantial weapon.
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