Re: Mage Specialization [Fantasy]
Specialisation is good, but I generally encourage not being a one-trick pony. Chances are you'll spend most meetings twiddling your thumbs since the party either isn't getting injured, or is doing something completely unrelated to combat.
I assume the 98-point character has other skills though, and in that case I don't see a problem. If he really just heals then I don't really see the point of using the spell-system if you just want one spell though. I'd rather look at just giving him the Healing Advantage (-10% Magic) to keep things simple in that situation.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared"
Last edited by RedMattis; 12-25-2020 at 09:10 AM.
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