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Old 02-16-2020, 11:29 AM   #27
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Any GURPS stats for black holes, pulsars, etc?

Quote:
Originally Posted by DataPacRat View Post
By the by, does anyone have a GURPS formula for dice of damage from a relativistic kinetic-energy weapon? That is, accelerating an object to a measurable fraction of the speed of light before it hits the target?
Wouldn't that just be conventional collision rules? Speed of light is about Move 327,000,000, so just multiply mass HP by 3,270,000 (or whatever fraction you want to use) and that's how many dice to use.
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