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Old 04-20-2021, 08:25 AM   #59
Michele
 
Join Date: Aug 2004
Location: Udine, Italy
Default Re: Create Food and it's effect on infrastructure

Quote:
Originally Posted by Varyon View Post
While heroic characters who own slaves - even largely-benevolent societies where slavery is a thing - are certainly possible to create, this is difficult to get right - and even more so if the slaves are acquired via bloody warfare, rather than being punishment for crimes, a method of paying off debt (or provide for one's family), etc.

...
Well, most of the historical settings over human history featured slavery, and it was a fact of life. Naturally, PCs could be not wealthy enough to own slaves, or non-conformists who don't want to own other humans, or even abolitionists. But to have an entirey society without slavery, at TL3, then probably only having Create Food relatively common isn't enough, for the reasons I mentioned.

You either have to go all-out post-scarcity, for everything and not just food (and even then that might not entirely rule out violence and servitude); or you have to make it so that the result of the resource situation is an essentially classless, not stratified society (think hunter-gatherer bands).
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Michele Armellini
GURPS Locations: St. George's Cathedral
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