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Old 04-20-2021, 12:00 AM   #57
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Create Food and it's effect on infrastructure

I'm definitely uncertain on what kind of limiter I'd want on it. Under normal circumstances I'm against the creation pool of Create, but something like it, where you are limited in how much you can have created at once but not how often you can do it, seems sound and would lean into it being an 'everyperson' skill.

In fact in GURPS this might lean better on being a modified Snatcher. Limited to a small amount (only enough for a family, or even only enough for one person) means that it would be awkward to feed a lot of people because you'd have to wait for them to finish the food. Combined with my idea that it might take upwards of half an hour to do this, it would mean that food is readily available but not easy to distribute.
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Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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