Contests allow for a “third realm” of mastery for characters, besides just combat and magic, that isn’t based on attributes. They produce more detailed gaming than the rules currently allow for but
mix role playing in with the rolls. These rules make it a lot more interesting and fun to play grifters, gallant rogues, shrewd merchants, and other non-combat (or combat-light) archetypes you can find in fantasy (and other) literature. In particular, this provides a basis for
social contests where attributes don’t directly come into play (an IQ 18 wizard with no social talents doesn’t necessarily make a good impression on a king).
I've rewritten my
"non-attribute rolls" document to make it (hopefully) very easy to understand.
I'd super appreciate it if you guys took a look at it and gave me feedback.
Pretty please???