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Old 02-07-2021, 03:15 AM   #5
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: How should i run monsters?

Quote:
Originally Posted by Rupert View Post
For things like a hydra growing its heads back, I wouldn't bother writing that up using the powers and stuff from the books. Just describe how it works in basic game mechanics (e.g. it's head will grow back unless one or more points of burning damage is applied within three turns of the head having been cut off), including any effects having some heads missing might have on its ability to see all round it (with lots of heads it should be able to see 360-degrees, so one if its gimmicks would be that you can't get the bonuses for flank or rear attacks until most of the heads are gone) and so on. It's not a player character, so a 'book legal' writeup isn't important and the point value certainly isn't.

Also, only write up the stuff that matters - if the hydra is just a monster to be fought, most social skills and stats don't matter so leave them out.
^ This

In GURPS statting out stuff like fire-immunity for character can be tricky. But when dealing with NPCs they don't have to follow character creation rules. Just write "Takes no damage from fire and slowly recovers health when inside a flame" on your fire-elemental or whatever.

I also wouldn't even bother trying to give them character point value (excepting allies); character points are rarely a good indicator of how difficult they are to fight or socially navigate around anyway. A flying burning skull that breathes hellfire might be one heck of a difficult opponent, but be built on a negative amount of points.

Statting out NPCs can be a fun exercise though.
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