Re: "Less-lethal" Gurps
The "second wind" rules options can allow characters to survive multiple damaging scenes as long as they have enough character points (or a pool of "drama points" that can only be spent for second wind uses or Luck-style rerolls). It helps with those post-Die Hard style action scenarios, where the characters keep going after multiple highly damaging scenes. Ignoring crippling wound results and critical hits on PCs works well too.
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