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Old 06-17-2015, 07:36 AM   #24
tshiggins
 
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Join Date: Aug 2004
Location: Denver, Colorado
Default Re: GM Secrecy and Metagaming

I put what G&AInc calls a "spreadsheet" on a whiteboard visible to everyone. Each PC has a line, and there's an empty line between every PC. Each row includes Move, Speed, Perception, Observation, preferred defense, and some notes.

(In my game, Perception allows someone to see -- for instance -- the two young men hanging out on the stoop of the building across the street, the young, scantily-clad woman under the street light eyeing them, the bum with the paper bag lying in the mouth of the alley halfway down the block, and the car moving slowly down the block toward the area with the street light. In addition to surveillance, Observation allows them to note that the thugs seem to be armed and guarding the entrance to the building, the two people in the car are looking at the thugs and not at the woman, and that the woman has her hand inside a large, heavy handbag, and the bum seems to be talking into his paper bag while watching the whole situation -- including the actions of the PCs.)

Once the encounter starts, I'll note where in the turn-order the opposition acts. Some will be faster, and others slower. I roll dice openly, so the players mostly know, by the end of the first round, the speed and general capabilities of what they face.

However, that first round is pretty fraught, because they're never sure what the villains/monsters can or will do. Also, if the thing can do special things on follow-ups (poison, rakes with back claws, that sort of thing), they won't know that until it gets tried -- on them.
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