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Old 10-16-2011, 07:36 PM   #14
Fred Brackin
 
Join Date: Aug 2007
Default Re: New here and new to GURPS

Quote:
Originally Posted by Anaraxes View Post
- Build characters starting with a concept, not by treating the rules as a shopping list.
Be warned though that some newbies when presented with huge lists of traits will _want_ to peruse _all_ of them.

They're frequently boggled that they can just pick up something because they want and/or that a specific trait is _available for simple purchase without jumping through hoops. Some will even be surprised that the game system tracks some particular thing.

The simple "choose your concept first and then pick out the things that fit it" really may not work with some people. It could well be like telling someone to compose a speech in a foreign language they've never heard of (Fnordish) by deciding what they want to say and then picking the right words out of an English/Fnordish dictionary.

What I actually recommend fior newbies is a heavily guided character creation process with the GM and all the players together deciding what sort of characters they all want and the GM acting as the English/Fnordish translator even to the point of filling out the sheets himself. The amount of time you save handling the finer points yourself as compared to (probably not entrely successfuly) explaining the finer points could be large.

Alternatively, don't be afraid of pre-gens.
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Fred Brackin
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