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Old 09-15-2010, 08:25 PM   #12
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: HELP!!! Im a newbie

Quote:
Originally Posted by Grom View Post
I am new to the GURPS scene and am writing a scenario for my friends to go on, what I need to know is :--------
When I create an NPC, what stats do I need at hand for quick access (I.E. combat etc), or do I have to go through the whole character creation thing for each NPC and have them all at hand.
I would greatly appreciate any help
My advice, which may differ from others on the fora, is to write up a collection of refernce characters. In a fantasy campaign, your reference characters might be a knight, a priest, a journeyman wizard, and a tradesman. In a gladiator game I ran, I included a trained gladiator of each style.

Then, define important NPCs as variants of the reference. For instance, this tradesman is like my reference smith, only he works with wood instead of metal, and he has the Empathy advantage. Or this master wizard is like my journeyman, with more IQ and Magery and 20 more spells. Or this gladiator is like my reference trident-and-net stylist, but with higher combat skills and a rep to go with it. That makes a little more work to begin with but saves time throughout the campaign and generates more complete write-ups whose approximate point total you can estimate easily, if you like to use points as a rough guide. I find that if I don't use this method, all the average people disappear and all I have are mooks and heroes.

GEF
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