New to GURPS; Advice?
I first tried out GURPS sometime in the early nineties. Finding it not so much to my liking at that time, I carried on with other games for lots of years.
Several days ago, I wondered about the direction GURPS had gone in the intervening years, so I picked up the two 4th edition basic books at my FLGS. Looking through it, I find now that either the game, or my style has changed such that it looks like a fun time.
I am considering starting up one or more campaigns with it (probably a fantasy to start with, but possibly also something like the infinite worlds setting for which the sample characters are made). What sort of advice do you have for a long-time gaming group that is new to GURPS? What supplements do you consider to be must-haves for a pretty generic fantasy campaign? What supplements do you consider to be must haves overall or for a kitchen-sink type milieu?
Thanks in advance.
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