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Old 10-26-2018, 07:53 PM   #11
naloth
 
Join Date: Sep 2004
Default Re: Knowing your own strength's Striking Strength

I've taken the opposite approach and reduced everything to a log value for cinematic 4-color games. It was actually surprisingly easy, you just apply the same formula to any value or dice value (avg result, then convert back to dice) for existing values greater than 14. It puts firearms, tanks, armor, cars, and even buildings on the same scale as KYOS values. It does produce a few odd results (a really good damage roll can do a lot of damage to something that would otherwise be absurdly tough, but likewise powerful attacks don't automatically red mist things either).

Eventually I might try it with threshold wounding for better results. I haven't read the article yet, but it sounds like it would combine nicely.
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