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Old 07-09-2018, 03:36 PM   #2
ericthered
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Join Date: Mar 2012
Location: far from the ocean
Default Re: Alternate Versions of Inifinite Worlds

This is an awesome idea. It has some overlap with Alternate Crosstime Organizations, but I thinks its separate enough to be its own thing, because it lets you mess around with Homeline.


My first entry is not my own, but that of the GM who taught me how to play GURPS. Worlds of Fire was the name of my first campaign.

2) Worlds of Fire


The worlds form a network: each world is only connected to a few dozen others. They were quite varied.The setting featured high technology and high magic. The players were relatively low powered compared to some of the techno-magical our allies were capable of.

The good guys were an alliance of "The powers that be", including an assortment of deities and multi-world powers. The bad guys were the Blazen, an ultimately technological foe intent on collecting other universes to slow the heat death of their own. They had mind control technology that allowed them to gut a victims mind and use it for their own purpose. They could only mind control "Aggressive Minorities", and I think the tech they were using could only target humans. If they got enough they'd get together for a ritual and absorb the universe into their own.

The PC's were important because they could act subtly among the target worlds, unlike their patrons and sponsors. Disruption could easily strengthen the blazen's ability to invade minds. They also seemed to require some set-up to target a group: we once blocked them by making the target group the majority instead of a minority.
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