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Old 05-11-2021, 11:19 AM   #58
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Discussing Yrth History & Evolution of GURPS MAGIC

Originally Posted by David Johnston2 View Post
Well sticking to Banestorm, since a person with Magery 4 comes along less than once a generation there are simply no teachers for spells that require Magery 4 and any grimoire counting such a spell would extremely rare. They would have to invent such a spell for themselves.

I am incidentally inclined to move Alter and Move Terrain to Magery 4.
That would be an interesting way to handle the spells. :)
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