Re: Converting "Problematic" Spells to Powers
You may be able to get the effect of the spell with omni-jumping though:
Jumper (time, omniJump +10%, only to time you left world -60%, Tunnel +40% ) [90]
Jumper (personal-dimension, omniJump+10%, Tunnel +40%) [150]
This ability removes you from your time stream to a personal dimension without much in it where you are safe and can act freely within its bounds. Tunnel provides the effect where leaving the dimension dumps you out just outside of the sphere of the timeout.
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