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Old 01-02-2015, 10:28 PM   #13
Toptomcat
 
Join Date: Jan 2009
Default Re: Monster Hunters: Justice (OCC)

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Originally Posted by ericthered View Post
Build is 450 points with -60 disadvantage limit. Please note as mental attributes cost more, do not simply take a MH template and add 50 points -- substract cost of Per and Will first.
The Per and Will cost increase in combination with the 10-point reduction in the disadvantage limit make the Crusader, Psi, Sage, Sleuth, Techie, and Witch unplayable as printed without trimming. Is that the intent?

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IQ, Per, and Will are separate...
Is this because you think IQ is generally undercosted, or because you envision Per and Will being more important than usual in this particular campaign?

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Indefatigable (can sprint and fight without penalty without spending FP, new trait) is 30 points.
Does this permit unlimited uses of Extra Effort for sprinting and fighting? If not, I'm not sure if this compares at all well with the equivilent point value of extra FP. If so, I think it might be too much.

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Wild-cards are legal but must be bought at the 12 point level or more.
Would you permit Style!?

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Hidden Lore (Gates)...
Is purchase of more than one area class permitted? Are Heaven, Hell, and Faerie considered separate planets for this purpose? Is 'the Gate expert' a valid character concept? Are Gates dense enough that a very high effective Hidden Lore (Neighborhood-level Gates) skill can be expected to provide tactically useful teleportation, or is it more of a strategic/logistical 'get from A to B' kind of thing?

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Individual powers and role of crusader need very solid backstory.
Would an onmyōji with abilities focused mostly on Luck and Serendipity be appropriate?

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At least something resembling a soul exists in this setting, and binding a corpse to it after it has died definitely damages it.
Damages the *bound* soul, the soul of the necromancer, or both?

Last edited by Toptomcat; 01-02-2015 at 10:56 PM.
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