Quote:
Originally Posted by Captain Joy
person’s more knowledgeable than I (Douglas Cole) have convinced me that halving the grappling hit location penalties assumes you’re not having to deal with avoiding a dangerous weapon connected to the hit location in question.
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My approach in the spirit of Weapons are Characters Too! (ie 'can be wielded' in Thamatology) is that if someone is wielding a weapon, that's effectively 2 characters already involved in a "close combat" in a sense, of a 3rd party comes along and tries to grapple whichever hex they're sharing.
If we applied B392 that'd be -2 to hit and a random chance to hit someone else on a miss/dodge. Seem reasonable or excessive?
It'd sure make for a lot of extra interesting outcomes.