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Old 08-08-2020, 10:24 AM   #12
Kallatari
 
Join Date: Jan 2006
Location: Ottawa, Canada
Default Re: Formulas for speeding up repetitive rolls

Since the healing rate was stated as the example, here is the statistically average rates, with a bit of rounding to make nice numbers.

Effective HT for healing (after all modifiers) -> rate of HP recovery

HT 3 or less = 1 HP per 200 days (or 0.005 HP per day)
HT 4 = 1 HP per 50 days (or 0.02 HP per day)
HT 5 = 1 HP per 20 days (or 0.05 HP per day)
HT 6 = 1 HP per 10 days (or 0.1 HP per day)
HT 7 = 1 HP per 7 days (or 0.15 HP per day)
HT 8 = 1 HP per 5 days (or 0.2 HP per day)
HT 9 = 1 HP per 3 days (or 0.33 HP per day)
HT 10 = 1 HP per 2 days (or 0.5 HP per day)
HT 11 = 1 HP per 1.5 days (or 0.66 HP per day)
HT 12 = 1 HP per 1.3 days (or 0.75 HP per day)
HT 13 = 1 HP per 1.25 days (or 0.8 HP per day)
HT 14 = 1 HP per 1.1 days (or 0.9 HP per day)
HT 15 = 1 HP per 1.05 days (or 0.95 HP per day)
HT 16 or more = 1 HP per 1.02 days (or 0.98 HP per day)

An effective healing HT of 17 or higher is no better than 16 since a roll of 17 or more is an automatic failure.


FYI, personally I'd treat an effective HT of 14 or more as 1 HP per day, as those fractions as close enough to not really matter.

Last edited by Kallatari; 08-08-2020 at 10:35 AM.
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