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Old 11-27-2018, 09:48 AM   #5
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: (n00b) Help with Detect Power

Quote:
Originally Posted by onetrikpony View Post
I'd like to build a "Detect Magic and Psionics" sense power for a class of characters. I'm kind of stumped using the Size & Speed/Range table for Sense Roll modifiers.

This is how it should work:
* The power allows a character to "sniff out" magic Items, people who can cast spells, & people who can use Psi powers at a base range of 50ft.
* The power allows a character to detect active magic and psionic events; spell casting, psionic power use, active magic items, at a base range of 400ft.

My basic questions:
1, Does the S&S/R table apply directly to sense rolls? (it seems a little short ranged for vision rolls; 50% chance to notice a person standing 2 yards away?)
2, are these powers modeled better by Increased Range modifiers or Acute Senses?
3, How is the effect of Increased Range (sense) 5x (+20%), different than 4 Levels of Accute Sense [8] ?


What I've got so far:
Detect Magery >0 (occasional) [12]; (Increased Range 5x +20%)
Detect Active Magic Use/Effect (rare) [8]; (Increased Range 50x +50%)
Detect Psychic Talent (occasional) [12]; (Increased Range 5x +20%)
Detect Active Psychic Use/Effect (rare) [8]; (Increased Range 50x +50%)
1, Already answered. (Correct me if I’m wrong.)
2, I like they way you’ve done it with increased range, assuming you don’t want the ranges changing from one character to the next. You could then let individuals add levels of Acute Sense if they want to improve their ability; which seems easier than fiddling with Increased Range enhancements.
3, If all uses of the Detect ability are subject to range penalties, then there is no functional difference. The cost in character points will be different.

If only one if the above uses can be used at a time, then you should apply the Alternative Abilities 1/5 point cost discount (Powers, p. 11). EDIT: By my calculations, this would bring the total cost of your Detect Magic/Psi ability down to 18 points – which seems plenty for what this ability gets you.

Last edited by Captain Joy; 11-27-2018 at 10:21 AM. Reason: additional material
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