Re: Misc. Spell questions
I'm okay engaging in the rules fiction that there is a "clubs" talent which everyone has, rather than that no such talent exists or needed. Or alternately that the prerequisite is waived when no such talent exists. Yeah, it's wrong, but then you can let your player become a club expert directly, if they should wish to do so.
The question I would ask myself is whether such a move would give the player an *advantage* in any sense; that is, are there situations where a club is better than a mace? Because I'm less likely to allow such a dodge if clubs aren't strictly worse.
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