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Old 09-06-2020, 02:12 AM   #51
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Reducing the number of wepon skills

Quote:
Originally Posted by maximara View Post
You missed the point I was raised ie the standard skills come of better than the weapon wildcard skills.
Which makes me think you missed my point. If you strip off all the fun benefits of wildcard skills like impulse points, extra damage, etc. and leave just the skill use, I'd argue Sword! wouldn't be worth it as a regular VH skill, let alone a wildcard skill. Further take away the side skills like Acrobatics (Only while wielding a sword) and its even more lacking. Add in being able to use any melee weapon and you have something probably on par with other VH skills like Alchemy, Computer Hacking, Surgery, etc. Optional specialties being common and recommended bring things closer in line and Kromm's perk idea further balances things.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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