Quote:
Originally Posted by Ulzgoroth
One thing is that refitting ships isn't that attractive a thing under the usual Spaceships system. There's not much of the steady spectrum of interchangeable parts like you typically see in the games you're modeling this on. If you leave that as it is, the fighter pilot's riches will...buy him the best fighter on the market, probably new rather than by upgrading his starter bit-by-bit, and plenty of fuel and AM warheads if he wants them, but it just won't take him all that far without moving up to a larger hull.
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Good point, I'm not sure how to model that... Laser Mk1 < Laser Mk2, but there is only one Laser in the book.. Any ideas?
Quote:
Originally Posted by Ulzgoroth
Similarly, if they're working together, they probably shouldn't be dividing the take evenly. The fighter pilot isn't bringing an equivalent resource contribution, he shouldn't get an equal cut of the revenues. You could make this the PC's (or players') problem.
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That's a start... I'll have to make calculations to see how this would play out... there should probably be a max delta allowed between the smallest and the biggest ship...
So far I'm not thrilled by what you told me :) Seems to be more difficult than I thought!