Quote:
Originally Posted by ericthered
luck recharges every 30 posts, it seems... its been long enough to recharge twice.
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I guess we're stuck with it now, but wouldn't it have been smarter to use luck on the stealth roll? Anyway:
Quote:
Originally Posted by ericthered
This ship is big on manual overrides, especially for compartment seals. Go ahead and daze the guard.
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Quote:
[682] 21-11-05 16:12:28 CET
Daze
3d6 <= 15
1 + 2 + 5 = 8 ... success
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I think that dazes the guard. Next turn, next guard