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Old 07-12-2014, 10:04 AM   #655
DarkMuse
 
Join Date: Jul 2014
Default Re: Munchkin with two players

Similar to what Humorme posted above, we use the following, 2 player, house rules.


Deal in a 'phantom' 3rd player, with all cards face up.

Play them as a normal player with the following exceptions:
  • Roll d6. (1-3) they are player 2. (4-6) they are player 3.
This may make a big difference when resolving cards that specifically affect the player to their immediate left or right.
  • Determine the method to offer help or interfere with other players during the game.
Option 1: Roll d6 at the beginning of each current players turn. On (1-3) offer help, on (4-6) interfere.

Option 2: If the current player is Lvl 1-5, always offer help. If the current player is Lvl 6-9, always interfere.
On their turn, the phantom player must ALWAYS:
  • Carry any items they have in hand, if possible.
  • Must change race and/or class each time one of these cards are drawn by them.
  • Never goes "looking for trouble".
  • Only sell items in their hand to go up a level.
  • Never trades with, bribes, or extorts, other players.
  • Never asks for help.

Out of turn, the phantom player must ALWAYS:
  • Offer help or interfere with the current player.
  • Play minimal cards necessary to affect victory or defeat of the current player.
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