Similar to what Humorme posted above, we use the following, 2 player, house rules.
Deal in a 'phantom' 3rd player, with all cards face up.
Play them as a normal player with the following exceptions:
- Roll d6. (1-3) they are player 2. (4-6) they are player 3.
This may make a big difference when resolving cards that specifically affect the player to their immediate left or right.
- Determine the method to offer help or interfere with other players during the game.
Option 1: Roll d6 at the beginning of each current players turn. On (1-3) offer help, on (4-6) interfere.
Option 2: If the current player is Lvl 1-5, always offer help. If the current player is Lvl 6-9, always interfere.
On their turn, the phantom player must ALWAYS:
- Carry any items they have in hand, if possible.
- Must change race and/or class each time one of these cards are drawn by them.
- Never goes "looking for trouble".
- Only sell items in their hand to go up a level.
- Never trades with, bribes, or extorts, other players.
Out of turn, the phantom player must ALWAYS:
- Offer help or interfere with the current player.
- Play minimal cards necessary to affect victory or defeat of the current player.