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Old 09-18-2021, 07:29 PM   #7
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Stats For Students

I wrote GURPS Locations: Worminghall as a guide to running campaigns set in a medieval university's faculty of magic. In that era, students started attending at university around age 14, so that approximately fits.

When I ran a campaign set there, my baseline template looked like this:

baseline student

ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 10 [0]
Dmg 1d-1/1d+2; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 12 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0]; Dodge 8
5’10”; 85 lbs.

Social Background
TL: 3
CF: Western [0]
Languages: English (Native) [0]; Latin (Accented) [4]

Advantages
Legal Immunity 2 [10]
Magery 1 [15]
Status 2 [5]*
Wealthy [20]: ready cash/movables $1,000

* Includes +1 from Wealthy.

Disadvantages
Social Stigma: Minor [-5]
other disadvantages and quirks [-14]

Attributes 40 + Secondary Characteristics 0 + Advantages 54 – Disadvantages 19 = 75†

† May take up to -18 more points in negative traits (low attributes/secondary characteristics, disadvantages, quirks) in exchange for up to 18 more points in positive traits (all other traits)

[A case could be made for lowering ST to 9 for -10 points. I would definitely do that for 11-year-old stdents.]
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Bill Stoddard

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