Quote:
Originally Posted by TippetsTX
I'm missing something then. How do "high-DX figures hit each other much less..." and visa versa with the low-DX fighters? Are you assuming in those statements that the DX values are both high (or low) but still unequal? 14 vs 15, for example?
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No. With these house rules, figures with the same adjDX have to roll a 10 or less to hit each other, whether they are both adjDX 7 or both adjDX 18. Without the house rule, the adjDX <9 fighters miss each other a lot, and the adjDX 15+ fighters almost never miss each other.
Quote:
Originally Posted by TippetsTX
One of the other things that bothered us in our playtesting was that a high-DX wizard gained a combat advantage over the lower-DX hero. That may just be a bias from other game systems, but it felt off somehow.
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I didn't apply this house rule to spellcasting. In what way did they gain an advantage the way you played it?
Quote:
Originally Posted by TippetsTX
We also didn't like the way that it reveals a fairly important strength (or weakness) of one's opponent.
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Their adjDX? Yes, that's a point. Unless the GM handles the calculations.