Re: The Whip is just wrong
I'm not sure why people think a whip is good for a wizard specifically. It can't be a staff, so a wizard would need a one-turn pause if switching between magic and whip. A thief type would seem more natural, though thieves aren't a big thing in my experience of TFT.
DX penalties for range would make more sense if they also applied to jabs and pikes. Maybe -1 DX for each hex after the first (so +1 relative to throws) for all these weapons.
Whips are most effective used against powerful individual foes. If a GM doesn't allow it to take down a dragon then opportunities for PCs to make a big impact with them might not be all that common?
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