Quote:
Originally Posted by hcobb
What are the limits the WG will allow as acts of war?
Can you Astral Projection over to the enemy commander and Telepathically give him Word of Command Kill while he's meeting with his subordinates?
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I don't recall any discussion of this in the rules. That said, if high level Wizards capable of these spells are relatively common, then the enemy will also have them and wars will become battles of magical escalation.
I prefer powerful Wizards to be rare, otherwise the usual tropes of FRP games become obsolete; no armies, no castles, no heroic knights and mighty barbarians, etc.
That's not the sort of game that I'm personally looking for, although it's perfectly valid.