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Old 02-24-2020, 08:08 PM   #7
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Quick, self-contained encounters

I just remembered another trap I've used in the past. I think it was from White Plume Mountain originally. It's a stretch of hallway where anything made of metal heats up until it is scorching hot. It basically requires PCs to remove armor or try to sprint through without taking too much damage. Then, of course, there is an ambush at the end of the hall. It's a fun one after the knights have had a few battles to showoff their heavier armor. Now, suddenly, they're in their skivvies.

Heavy-handed traps like this work well for newer players.
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