Quote:
Originally Posted by Emerikol
Do you know what the problems where? Again just curious.
I can understand a linear progression if you are determining difficulties and relative character strengths.
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Among other things, you used to pay different costs depending how you got the attribute.
Player A buy DX 16 at creation : DX 16 cost him 80 cp
Player B buy DX 14 at creation and belong to a race with DX+2 : DX 16 cost him 45+20 cp
Player C belong to a race with DX+2 and purchased two professional template including DX+2 : DX 16 cost him 20+20+20
Also, attribute up to 13 were cheap for the return, and there was very little reason not to buy them - especially DX.