Quote:
Originally Posted by Jerander
How about giving the Zombie a Dependency or Draining?
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If the zombie is imbued with supernatural energy that slowly eats it away, then you could make it's survival based on being free of that energy:
Weakness (Animating Energy, Common, 1d/min) [-60].
Add enough levels of Reduced Time (+20%/level) to let the zombies last about as long as you'd like.
This will create some randomness as to when a particular zombie self-destructs. It will also mean that zombies that have taken damage will self-destruct quicker than undamaged ones.
Those with the Gem would have a Mitigator on this disadvantage...Destroy the Gem, the Weakness kicks in and they are reduced to ash like the rest.
Add this trait to the zombie template for your Ally.