View Single Post
Old 05-07-2021, 04:16 PM   #8
David Johnston2
 
Join Date: Dec 2007
Default Re: [Space] Space Strategy: FTL Bottlenecks

I've mentioned my idea "Sundivers" before. In order to get enough power to travel FTL you have to plot a course for a sun, skimming right on the edge of its corona. The more massive the sun, the farther you can jump. And you have to get the course and approach speed right or you'll jump into interstellar space. This creates a jump drive that still allows for interstellar chases.

Fun fact, in Marvel comics, the Solar System is actually an interstellar choke point. The Skrulls and the Kree would fight over it because peculiar local conditions mean you could go very far very fast if you left from there, making it a strategically important location.
David Johnston2 is offline   Reply With Quote