Quote:
Originally Posted by Anthony
A relative of this is limited jump geography, where you can't actually directly block the jump lines, but from any given system you can only directly get to a limited number of other systems, and between jumps you have to do something that is susceptible to harassment or interdiction.
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Sometimes softened to technically you can get to a lot more destinations, but it's very unsafe to jump to a destination that you don't have extensive survey data for. Making it possible to bypass the expected bottleneck locations but only for the desperate or highly prepared.
EDIT: Though in both games and stories this generally has the flaw of being too all-or-nothing. If the main characters try it and it
doesn't work it's a presumed TPK...