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Old 09-16-2020, 03:21 AM   #20
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: Dungeon Fantasy Wildcard Skills for Non-Adventures Professions

Quote:
Originally Posted by Infornific View Post
The limitation with those is that they're intended for use in a campaign with Destiny points so they're a little light on skills.
Light on skills?!

"The wildcard skills from Champions (pp. 28-31) have not been repeated here, though additional notes on using them with these guidelines have been added. Such skills are marked with a (*)." The Champions wildcard appear in Power-Ups 7

Pyramid 3/83 Alternate GURPS IV version of Computers:

Computer Hacking, Computer Operation, Computer Programming, Cryptography, Electronics Operation (Communications and Media), Electronics Repair (Computers), Expert Skill (Computer Security), and Mathematics (Computer Science and Cryptology). This can also stand in for any skill when creating, retrieving, reading, or changing digital files – but not when working with printed or handwritten documents.

Contrast with the Power-Ups 7 version:

Computer Hacking, Computer Operation, Computer Programming, Cryptography, Electronics Repair (Computers), Expert Skill (Computer Security), and Mathematics (Computer Science and Cryptology). Gives familiarity with all programming languages that don’t require an Unusual Background. Can also be used to make Influence rolls against alien space probes, giant robots with logical puzzles, and similar entities.

If anything the Pyramid 3/83 version give more skills then the Power-Ups 7 version.
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Last edited by maximara; 09-16-2020 at 07:31 AM.
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