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Old 09-10-2020, 01:54 PM   #2
Ejidoth
 
Join Date: Jul 2009
Default Re: Dungeon Fantasy Wildcard Skills for Non-Adventures Professions

In using Wildcard skills to simplify my Imitator character's multiple templates, I mostly ended up following the advice in GURPS Power-Ups 7: Wildcard Skills for template wildcards.

About twelve-ish main skills per wildcard, and it should include the template's listed Primary and Secondary skills (except weapon skills, unless the template's really about using a particular weapon). Then either trim it down, add conditional extra uses, or borrow appropriate stuff from background skills until you've got a list of twelve-ish skills.

The only one I actually ran into any trouble with using this method was Sorcerer. Turns out that template has a real shortage of primary and secondary skills.

For what it's worth, this was my attempt at "Demonologist!":
Quote:
Demonologist! (IQ) Replaces Hidden Lore (Demons), Occultism, Psychology (Demons), Thaumatology, Research, Speed‑Reading, Teaching, and Writing. Make a DX‑based roll for Innate Attack when spellcasting and a Will‑based roll for Exorcism (only vs. demons) and Meditation.

Last edited by Ejidoth; 09-10-2020 at 01:59 PM.
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