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Old 05-04-2022, 02:14 PM   #6
Plane
 
Join Date: Aug 2018
Default Re: Flight and forced movement

Quote:
Originally Posted by Refplace View Post
I would say they need to decelerate in each case, I think supported by the High Speed Movement rules in GURPS Basic.
I agree though I'm not sure how to detemrine velocity, do we assume that with the throwing distances we're told that all thrown objects arrive at their destination in exactly a second?

It seems like the higher you could throw something, the more delay you could get between it arriving at the apex of the throw (gravity takes longer to neutralize your momentum the faster it's going) and in turn to arrive at the ground.

Gravity has to be harnessed to get an ideal horizontal throwing distance, I think the ideal is usually something like a 45 degree angle. You could fire at a lower angle or higher angle if you wanted something to arrive sooner/later in exchange for sacrificing that distance (or to do stuff like fire over walls or under low ceilings)
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