Re: High Level Magic
If exotic abilities like super-speed and multiple levels of Extra Attack (or ATR) are acceptable, then why have a Magery cap of 3? Just waive that limit; it's not particularly appropriate for high point levels in the first place.
How long would it take the speedy swordster to slaughter out everyone within a 1-mile radius int he city? Are you sure you're underpowered? Can you give us an idea of how much FP (or ER) you can devote to a single spell, and other relevant attributes of the magic system that your game uses?
There seem to be two different questions:
1) How can I do lots of single-target damage in a short time for fighting big monsters; and
2) What are some cool ideas for major spells of city-destroying caliber?
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