High Level Magic
I am in a campaign with 250 pt characters playing a mage.
Due to a cap on magery, lv 3, I have some problem doing enough damage to compete with the others in my party, which includes for example a swordsman able to move at supersonic speeds and getting give extra attacks per turn.
I have convinced the GM to let me invent new spells, but I can't think up very many that are below the nuke range but above the current level I am at.
So far, I have invented one, a spells that brings down a rain of molten lead on a circular area 1 mile in diameter.
That proved useful when we were assaulting a city, but I still need more general purpose spells of that level of power.
Any ideas?
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