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Old 05-25-2020, 02:56 PM   #18
tomc
 
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Join Date: Aug 2004
Location: Carrboro, NC
Default Re: The Whip is just wrong

Quote:
Originally Posted by RobW View Post
What I was trying to get at above was that it was a genuine negative experience for all of us, as we all knew that rationally speaking all wizards should have whips, and yet none of us wanted to play in such a world.
I gotta go with Lars on this. Rationally speaking, everybody should be driving a Toyota Camry (or whatever Consumer Reports is recommending these days). But people never seem to agree on what's optimal, or choose it even when they do agree. Whip Wizards are just too weird for them to exist in my world, so it doesn't bother me that they don't.. They'd make a neat gimmick for a villain, but not more than once.

But lots of people think differently.

Don't allow intervening characters, and give the target a 3d saving roll to avoid falling. Or maybe the whip can't both damage and trip the target, and the attacker has to choose before they roll? It's hard for me to see how a whip can cut a target and still wrap it up, and vice versa.
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