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Old 04-05-2020, 03:30 PM   #10
Doctor of GURPS Ballistics
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Join Date: Sep 2004
Location: Burnsville, MN
Default Re: [MA: TG] Preventing Movement with Telekinesis

Originally Posted by CeeDub View Post
Is there an actual need to pin your opponent down? If I had TK, I'd lift my opponent up. Without leverage against the ground or the intangible force that's holding him up, he's helpless.
My go-to here has been the default from DX to the Free Fall skill: -5 to DX/skills, which imparts -3 to defenses (half skill, round up). No penalty to target the person thus suspended. A ST penalty due to lack of leverage and equal-opposite reaction effect might be appropriate. -1 or even -2 per die, or just "half damage for melee" would all be easy.
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