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Old 04-05-2020, 08:16 AM   #6
Doctor of GURPS Ballistics
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Join Date: Sep 2004
Location: Burnsville, MN
Default Re: [MA: TG] Preventing Movement with Telekinesis

Originally Posted by Plane View Post
Technical Grappling removes the concept of the pinned
state, but you can still immobilize a foe by reducing his effective
ST and DX.
Can't you usually still attempt attacks at DX 0 if you're particularly skilled or using Telegraphic Attacks for +4, so long as your effective skill is at least 3?

I know you're supposed to be immobile (or dead, if reduced to it by aging) if a DX 0 creature under normal rules, but I don't know whether or not temporary penalties work the same.
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