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Old 06-25-2020, 09:13 PM   #5
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Join Date: Aug 2018
Location: USA
Default Re: GMing an FGO-Inspired Game?

Originally Posted by Hide View Post
Hey there,

I think you should look for the book GURPS - supers. It features ideas that could help you manage the CP budget of your characters.

Maybe you should start another story, in the same universe. When my players reach high CP amounts (over 500), their characters become part of the universe’s “historic figures” and we start another game with about 250-350 CP. Sometimes the players find their own past characters as NPCs (as allies, patrons, enemies, etc.), it’s really nice.

As I see it, a 700 CP character is a very seasoned character. IMO the problem of playing with high CP budgets carries issues such as overlapping abilities (among the party), the need of micro-managing the characters abilities to create challenge (stuff as imposing the penalties you mentioned) and sometimes needing to think about NPCs that require the same budget of CP as the PCs to present a challenge.

Fewer CP means your people has to think about their role in the party. Of course, it is not a guarantee they won’t have overlapping roles… for that matter you need to talk to them and have them talk among them during character creation.
I'd totally reboot things with new, lower CP characters if all the players had had more play time with the characters they've already made, but as it is, I just introduced three characters and it would feel wrong to just be like, "okay, let's make entirely new characters!" But that is a possibility in the future because I like the idea of having some continuity with the old characters making appearances as patrons or whatnot.

One option might be to have them assume the roles of human Masters, who are...well, human and in no way approach the CP of a their servants. But in order to do that, I'd need a good lead-in that I haven't figured out yet, lol.

Thanks for the feedback, though!
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