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Old 06-25-2020, 01:56 PM   #3
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Join Date: Aug 2018
Location: USA
Default Re: GMing an FGO-Inspired Game?

Originally Posted by ericthered View Post
You've got players and you've got a flexible premise, so I suspect the game can be saved.

A few comments:
  • You sound like you don't know what's actually going on in the crimea. This is something you should probably have figured out as soon as you can. When you know who the actors are and what their goals are everything gains a measure of logic, consistency, and direction.
  • Good NPC's don't have to be famous historical people or from fiction. In your description above you have a bunch of places to hang interesting NPCs. The leader of the local army can be a colorful figure. So could an especially competent scout. A priest, researcher, or treasure hunter that seems to be tracking the same thing they are could be an ally, rival, suspect, or all three. victims of the attacks can have solid personalities.
  • Don't worry about bringing in Miss Nightingale feeling "arbitrary". We've got Baba Yaga, Bastet, and Achilles wandering the crimea fighting Lovecraftian Monsters and discovering ancient egyptian magic. The Genre dictates that Florence IS involved, one way or another.
Thank you so much for the feedback and ideas! Your second recommendation is particularly inspiring. :)
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